Wind Beast Monk (Ritesh)

Base Form

Awakened Form


Type HP
Get From Mystical Scroll, Mystical Summon, Temple of Wishes, Wind Scroll, Legendary Scroll
Awakened Strengthen Skill: [Crushing Blow]
Good For PvP in general
Skill Up Info Worth fully skilling up with Devilmons

fire fire fire fire fire


Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
HP 4845 8235 6585 11205
ATK 271 460 368 626
DEF 261 444 355 604
HP 5850 9930 7950 13500
ATK 276 468 375 637
DEF 261 444 355 604


Unawakened 95 15 50 15 0
Awakened 96 15 50 15 0



Leader Skill: Increases the Accuracy of ally monsters by 55% in the dungeon.

Skill 1: Crushing Blow [370%ATK]: Strikes the enemy and increases your Attack Speed for 2 turns with critical hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%


Skill 1: Crushing Blow (Strengthened) [110%ATK + 18%HP]: Smashes the enemy and taunts the target for 1 turn with a 50% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%


Skill 2: Meditate [40%HP]: Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.

  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1


Skill 3: Trick of Wind [30%HP]: Attacks all enemies with a spell that summons the power of wind. This attack has a 75% chance to decrease the target’s Defense for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +15%
  • Lv.6 Cooltime Turn -1

Rune Recommendations

Early Game – Swift / Energy (SPD or HP% / HP% / HP%)

End Game – Violent / Will or Revenge (SPD or HP% / HP% / HP%)

Bruiser Build – Violent / Will or Revenge (SPD or HP% / CRIT D% / HP%)

Site Review

  • GB10 – (Rating: 8.5/10) A great option for a support monster earlier on. His defense breaks does a good job in reducing the damage from the boss, while his heals and innate tankiness can help your team survive in those dire situations.
  • DB10 – Not recommended. Ritesh is pretty much a sitting duck here, offering insufficient support or damage to warrant a spot in any team. It’s not like you need a wind tank to take hits anyway, so why would you want to use him here?
  • NB10 – Not recommended. No multi-hits and single-target heal. If you’re looking for a support monster, Colleen is a far better option. If you need a defense breaker, even Belladeon would do a better job than him.

(Rating: 8.5/10) While his 3rd Skill does a huge chunk of damage to the trash waves in Aiden Forest, the relatively long cooldown makes it pretty tedious and slow for a fodder farmer. He’s a great pick early on when you’re lacking alternatives, but you’ll want to look elsewhere after you’re tired of >40 second Hell runs.

  • R5 – Not recommended. There’s plenty of other monsters that can offer better debuffs than him, and his single heal is pretty selfish in a place like this.
  • Element Rift Beasts – Not recommended. Ritesh doesn’t offer the support nor damage necessary to be relevant in any stage.

(Rating: 7.5/10) Can be decent for newer players lacking a proper AoE defense breaker. Overall though? Ritesh is a pretty clunky monster to have here. The only reason why you’ll want to use him is his 1st Skill provoke, but Mav will often be your first pick when it comes to that debuff here.


(Rating: 10/10) While he doesn’t perform that well in the PvE aspects in the game, Ritesh shines as being the King of PvP Defense. His AoE defense break is perfect in setting up for the rest of his team, while his heal is more than enough for him to self-sustain many fights. His 1st Skill literally packs a punch too, easily going upwards of 10k a punch on every crit on defense broken targets. His chances of proccing violents is infamous in the game, being on par with other monsters like Theomars and Perna. The Wind Beast Monk’s Crushing Blow isn’t to be underestimated either, since the provoke can stop your monsters from using the skill you need, while the self speed boost gives more opportunities for Ritesh to get moves off. He is one monster you’ll always have to be your on your guard against, with stories of him soloing an entire team not being uncommon in many rage guild chats.

How to Counter:

A well-runed Copper is often a great counter to Ritesh. However, emphasising “well-runed” is crucial. Thanks to his impressive base HP, it’s not rare for Riteshes to have easily over 50k HP, making Coppers who hover around that range pretty unreliable if you just fall short. Even then, you need to be careful of his Trick of Wind, since an unlucky defense break onto your Copper pretty much guarantees the lost on your side. Apart from strong single-target nukers though, you have to make sure that your team is fast enough so that Ritesh won’t run circles around you. His self-speed buff can easily blur the lines between a violent proc and another turn, so you best be careful. A consistent heal blocker on your side will also do a good job against him, since Meditate won’t be able to pass through it.

Other advice:
  • Accuracy is good to have for his debuffs. Try to get around 40% accuracy and above if you can.
  • Crit Rate is also great on him to significantly boost his damage. This is a substat you should keep an eye for when runing him up.
Editor’s Note:

The King of Guild Wars Defense doesn’t hold back in most situations. Ritesh is truly a force to be reckon with in Guild Wars and Siege Battles. With amazingly tanky base stats, powerful HP-scaling multipliers and a strong heal on a 3-turn cooldown, Ritesh is something you should be fearful of. When it comes to bruisers in the game, it’s hard to argue that the Beast Monk family isn’t the first thing that comes into your mind. And even then, Ritesh stands out among his beastly peers. There isn’t a monster more befitting of the “bruiser” terminology in the entire game.

Our Rating
User Rating

Monster Rating

  • Dungeon - 8.5/10
  • Arena Offense - 8.5/10
  • Arena Defense - 9.5/10
  • Guild War Offense - 9/10
  • Guild War Defense - 10/10
  • ToA - 7.5/10
  • Raid - /10


One of the strongest Guild War / Siege Battle monsters in the entire game.

Comments Rating 7.25/10 (20 reviews)


AoE defense break
One of the highest base HP in the game
Very useful provoke
Good heal


Low base speed
Leader Skill is downright useless

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