|Level||Min||Lv. 25||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Leader Skill [Awakened] : Increases the Attack Power of ally monsters with Wind attribute by 30%
Skill 1: Snatch [((SPD + 90) / 55)%ATK] : Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Body Slam [510%ATK] : Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Tailwind: Increases the Attack Bar of all allies by 30%, and also increases their Attack Speed for 2 turns. (Reusable in 5 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Skills [2nd Awakening]
Skill 1: Snatch [((SPD + 90) / 45)%ATK] : Attacks the enemy with razor-sharp claws and decreases the Attack Bar by 15% with an 80% chance. Damage increases accordingly to your Attack Speed.
- Lv.2 Damage +15%
- Lv.3 Effect Rate +20%
Skill 2: Body Slam [((SPD + 300) / 80)%ATK] : Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. Damage increases accordingly to your Attack Speed. (Reusable in 2 turns).
- Lv.2 Damage +15%
Skill 3: Tailwind: Increases the Attack Bar of all allies by 30%, and also increases their Attack Speed for 2 turns. (Reusable in 3 turns).
- Lv.2 Attack Bar Recovery +5%
- Lv.3 Attack Bar Recovery +10%
|Speed Build||Swift + Focus or Energy||SPD / HP% / ACC% or HP% or DEF%|
|All-Out Speedster||Swift + Any||SPD / Any / Any|
Dungeons: Bernard’s an excellent starter monster for GB10 team. Most early-game players doesn’t have the speed necessary on most of their monsters to get enough turns to clear the dungeon. However, slotting a Bernard into your party will eliminate most of those issues! Beyond giving your entire team much more turns, he also has a very reliable attack AND defense break, which works wonders against the mini and final boss of GB10.
His wind element and great bulk ensures that he’ll survive for a long time, even if he’s build on a SPD / HP% / ACC% rune set. Newer players should aim for around 200 speed for a Bernard here, which isn’t as hard as it seems. Once the rest of your team is up-to-par and are fast enough, you can swap Bernard out for a nuker for a faster clear time.
Raids: Bernard’s only a huge help for raids very early on. While he does his job between R1 to R3, his lack of consistent debuffs makes him a burden later on. You don’t really need attack bar boosters in raids since you want to minimize the number of turns on your nukers and maximize the number of turns on your cleansers. Bernard will just make the entire team faster, which can also lead to a quicker wipe. Don’t use him here beyond your starter raids team.
ToA: Again, you’ll definitely be using Bernard here early on. Turn-control is especially important in ToA, and he makes it a lot easier for your team to get the move off. Remember that his main purpose is to support your other monsters, he won’t do that much on his own. He can be used here for awhile, at least until your entire team doesn’t have to rely on his attack bar boost anymore for crowd control or just mowing down the enemy. For players attempting to clear ToAH, he can still be effective against the ToAH boss, depending on what the rest of your team composed of.
PvP: Bernard’s one of the rare monsters that will be used in PvP content from start to finish. He’s a staple PvP Offense monster for almost every player in the game, making him one of the most consistent and reliable attack bar booster apart from Frigate and Tiana. Speed-tuning is a rather complex mechanic, but you just need to make sure that the rest of your team is within 76% of Bernard’s total speed to guarantee they get a move off before the opponent. The most common offense team you’ll find is a combination of Bernard, Galleon and two other nukers or stripper. While he can be used in defense as well, most players will opt for the infamous Orion instead as their attack bar booster here.
How to Counter
While Bernard’s a lot better than Orion on offense, he’s a lot easier to deal with if you come across one in a defense. His AI is a lot dumber, often going for his 1st or 2nd Skill instead of boosting the team. His lack of stuns and strips also makes it easier to bring counters against the team. Most Bernards will be stacked with speed as a priority than anything else, so they’re often a lot squishier than the rest of the team. As soon as you get a defense break or something off, you can take him out. If not, focus on knocking out the enemy’s main damage threats first.
Alternatively, if you have confidence in your own Bernard or attack bar booster, you can always just outspeed the enemy team and kill them off. Bernards will almost always be paired with other nukers, so the entire team will be pretty squishy.
- Speed takes priority over anything for arena usage. Once your Bernard has enough HP and defense to comfortable survive ToA and GB10, start work on increasing just his speed
- You’ll need around 45% accuracy for GB10 and around 60% in Arena if you want his attack and defense break to consistently land
In arena, speed is king. And Bernard’s pretty much the poster boy / bird for speed demons in the game. A Bernard’s speed is typically used as a gauge for the general rune quality of any player (unless of course the runes are given to other monsters like Chloe, Orion or Frigate). He’s a near must-have for everyone, with literally every top player in the game have built a Bernard before.