Stats
Grade | ★★★★★ | ★★★★★★ | |||
---|---|---|---|---|---|
Level | Min | Lv. 35 | Min | Lv. 40 | |
Normal | |||||
HP | 3915 | 6660 | 5325 | 9060 | |
ATK | 328 | 557 | 446 | 758 | |
DEF | 266 | 452 | 362 | 615 | |
Awakened | |||||
HP | 4920 | 8355 | 6690 | 11370 | |
ATK | 352 | 597 | 478 | 812 | |
DEF | 247 | 420 | 336 | 571 |
SPD | CRI RATE% | CRI DMG% | RES% | ACC% | |
Unawakened | 99 | 15 | 50 | 15 | 0 |
Awakened | 100 | 30 | 50 | 15 | 0 |
Skills
Leader Skill: Increases the Attack Speed of ally monsters by 24%.
Skill 1: Mega Smash [((Spd + 210) / 0.7)%ATK]: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Super Crush [200% ATK + 15% (Target MAX HP)]: Attacks all enemies to inflict damage that’s proportionate to the enemy’s MAX HP and stuns them with a 30% chance. The target immune to stun will have the Attack Bar decreased by 50% each with a 100% chance. (Reusable in 4 turns)
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1
Skill 3: Mach Crush [220%ATK x 2]: Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there’s only one harmful effect on the enemies. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Rune Recommendations
Early Game – Fatal / Blade (SPD or ATK% / CRIT R% / ATK%)
End Game – Rage / Will (SPD or ATK% / CRIT D% / ATK%)
Site Review
Dungeons:
- GB10 – (Rating: 9/10) Akhamamir is a solid Damage Dealer for your Giants team. With 2 AOE skills, he can clear waves fast. 1st skill scales damage on SPD and applies continuous damage. With multiple debuffs, Mach crush deals enormous amount of damage.
- DB10 – Not recommended
- NB10 – Not recommended
Scenario:
(Rating: 10/10) Aiden Hell farmer. Clears waves fast against water element areas.
Raids:
- R5 – Not recommended
- Element Rift Beasts – (Rating: 6/10) Can be used in Ice, Wind, and Light Rift beasts but not advisable if you want to clear with SS-SSS rating.
ToA:
(Rating: 8.5/10) A good speed clear unit for lower stages of ToA. Similar roles to Lushen, Zaiross, and other AOE DD.
PvP:
(Rating: 9/10) Excellent for Arena Offense that requires perfect set-up. As much as possible your utility monsters should apply numerous debuffs to incease the damage of your Mach Crush. Common team comp is Baretta, Akhamamir, Galleon, +1 AOE strip combo. First you strip your enemies from immunity, use Galleon’s Time to Loot skill, Baretta uses 3rd skill to apply more DOT debuffs, and lastly Akhamamir uses Mach Crush to wipe them out.
How to Counter
It’s rare to encounter an Akhamamir in Defense as he is mostly seen in Offense combo. But if ever you see one, make sure you have immunity buff on to reduce the incoming damage from Mach Crush. Another way is to out-speed the enemy team and hit Akhamamir directly. His overall HP should be low and you should be able to deal fatal damage even without def break.
Other advice
- Akhamamir requires a good set-up to function well in Arena Offense. Your only focus is to put ATK, CR and CD stats to deal maximum damage from 3rd skill. Speed tune him so that he attacks right after your supports.
- You just need attack increasing stats to fulfill its role. The additional 15% Crit Rate is a good stat addition that allows you to focus more on ATK% and CD% stats.
Editor’s Note
Akhamamir is a deadly unit in Offense if you know how to use him correctly, even used in high rank Arenas against specific Defense teams. First and foremost, to make him effective in Arena Offense you are required to have a good set-up team (Galleon/other attack buffer works as well, AOE debuffers, shield rune set users). Second, focus only on getting ATK%, CR%, and CD% stats to deal maximum damage on your turn. HP%, DEF% and others are not necessary because the game will be decided on the first turn whether your wombo combo set-up is successful or not. Akhamamir teams are good for those climbing ranks during Arena rush. Lastly, outside of PVP you can use him as fodder farmer in Aiden Hell or put him on your GB10 speed team. He is worth feeding Devilmons, just remember to stop when you max the damage increase on 3rd skill.