Wind Inugami (Ramahan)

Base Form

1st Awakened Form

Final Awakened Form

Overview

Grade ★★★
Type Defense
Get From Unknown Scroll, Mystical Scroll, Mystical Summon, Wind Scroll, Social Summon, Temple of Wishes, Telain Forest (Scenario Drop)
Awakened New Skill: [Smother]
Good For Defense-based Offense Teams, GB10
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

fire water wind light dark

Stats

Grade ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 1815 3270 2625 4455 3570 6060 4845 8235
ATK 102 183 147 250 200 339 271 461
DEF 141 253 203 345 276 468 375 637
Awakened
HP 2115 3795 3045 5175 4140 7020 5625 9555
ATK 104 188 150 255 204 347 278 472
DEF 155 279 223 380 304 517 413 703
SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 107 15 50 15 0
Awakened 108 15 50 15 0

Skills

Leader Skill: Increases the Attack Speed of ally monsters with Wind attribute by 23%.

Skill 1: Scratch [370%ATK]: Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +20%

Skill 2: Seize [550%ATK]:  Attacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Smother (Awakened) [790%DEF ~ 1200%DEF]: Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy’s HP status decreases. (Reusable in 5 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Skills [2nd Awakening]

Skill 1: Scratch [180%ATK + 270%DEF]: Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. This attack will deal more damage according to your Defense.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%

Skill 2: Seize [250%ATK + 400%DEF]: Attacks the enemy and removes all beneficial effects on the target. This attack will deal more damage according to your Defense. (Reusable in 3 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%

Skill 3: Smother [880%DEF ~ 1350%DEF]: Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy’s HP status decreases. (Reusable in 4 turns)

  • Lv.2 Damage +15%
  • Lv.3 Cooltime Turn -1

Rune Recommendations

Early Game – Rage / Guard or Blade (DEF% / CRIT R% or CRIT D% / DEF%)

End Game – Rage / Guard or Will (SPD or DEF% / CRIT D% / DEF%)

6
Our Rating
6.38
User Rating

Monster Rating

  • Dungeon - 6.5/10
    6.5/10
  • Arena Offense - 6/10
    6/10
  • Arena Defense - 5.5/10
    5.5/10
  • Guild War Offense - /10
    0/10
  • Guild War Defense - /10
    0/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10
Overall
6/10
6/10
6.4/10
Comments Rating 6.38/10 (4 reviews)

Pros

Removes beneficial effects

Cons

3rd skill is only useful when enemy has low hp

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