Wind Pixie (Shannon)

Base Form

1st Awakened Form

Final Awakened Form

Overview

Grade ★★
Type Support
Badges Dungeon, ToA
Get From Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop, Reward from Challenge Quest System (Mission V)
Awakened New Skill: [Pep Talk]
Good For GB10, ToA
Skill Up Info Worth fully skilling up, but use family skill ups instead of Devilmons

firewater wind light dark

Stats

Grade ★★ ★★★ ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 20 Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 1080 2040 1635 2940 2355 4005 3210 5445 4365 7410
ATK 69 130 104 188 150 255 204 347 278 472
DEF 75 142 114 205 164 279 223 379 304 516
Awakened
HP 1275 2415 1920 3465 2775 4725 3780 6420 5130 8730
ATK 73 139 112 201 161 273 219 371 297 505
DEF 81 155 124 223 178 303 242 412 329 560
SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 110 15 50 15 0
Awakened 111 15 50 15 0

Skills

Skill 1 : Spirit Ball [360%ATK +20] : Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +5%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +10%
  • Lv.8 Harmful Effect Rate +10%

Skill 2: Decelerate [210%ATK] : Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Pep Talk [Awakened] : Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 5 turns)

  • Lv.2 Cooltime Turn -1

Skills [2nd Awakening]

Skill 1 : Spirit Ball [440%ATK] : Attacks the enemy with an Energy ball. The attack has a 75% chance to increase the enemy’s chance to land a Glancing Hit for 2 turns and absorbs the Attack Bar by 15%.

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%

Skill 2: Decelerate [250%ATK] : Attacks all enemies and decreases their Attack Speed for 2 turns. Also absorbs their Attack Bar by 10% with an 80% chance. (Reusable in 3 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%

Skill 3: Pep Talk: Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 4 turns)

Rune Recommendations

Early Game Despair + Focus SPD / HP% / HP% or ACC%

Site Review

Dungeons: Shannon is one of the best supportive monsters for early-game players in GB10. With her elemental advantage against the monsters in the dungeon, 3-turn attack AND defense buff and a couple useful debuffs, she fits in just about any team. Defense buffs are crucial in ensuring your team can tank a hit, while her AoE slow and glancing greatly reduces the damage output enemies will deal. However, her poor base stats and lack of damage prevents her from continuing her role past mid-game content. As you transition towards faster teams, Shannon will become obsolete here.

Raids: While there are a surprisingly high proportion of Natural 2* monsters being relevant in raids, namely Konamiya and Colleen, Shannon isn’t one of them. While she can be somewhat useful in the early R1 or R2, her extremely poor base stats harshly negates her ability to survive anywhere above R3. Furthermore, defense buffers aren’t really that great in raids thanks to the boss’s constant strips, making her pretty useless here. The little Wind Pixie just won’t be that useful for most team compositions in raids.

ToA: For the majority of newer players, their early GB10 teams are pretty much identical to their ToAN teams. You’ll definitely be making use of Shannon here, where her supportive capability to greatly reduce the damage taken in your team will allow you to climb higher than you can imagine. Shannon is perfect for first-timers climbing ToA, where if built on Despair can be a surprisingly effective ToA CC monster thanks to her AoE slow. However, like GB10, she is pretty much replaced the moment you’re looking to increase the speed of your ToA teams.

PvP: Once again, Shannon only shines in early-game content, where the lack of more complex skills like buff removers aren’t as prevalent. Her double buffs works wonders for most teams here, but only if you’re against similarly ranked players. You can use her as a tankier attack buffer than Sieq, but her lack of damage means you often need to pair her with a strong damage dealer to ensure you get a win off. Past early-game arena, she’s pretty much useless due to her poor base stats unable to keep up with stronger and more potent monsters.

How to Counter

Early-game players will mostly find her buffs to be her most annoying asset. You should try to get buff strippers like Belladeon to remove the buffs on whatever nuker is present in the enemy’s defense. Prioritize eliminating the nuker if Shannon already uses her 3rd Skill. If not, focus on taking her out first. Her poor base stats means she’s really easy to kill.

Other advice:

  • You’ll need around 45% accuracy for her debuffs to be effective in GB10 and ToA
  • Stack as much HP as you can on Shannon, her poor bulk means she won’t be able to take a hit when she’s defense broken

Editor’s Note

Shannon is a huge asset for early-game players, where she’ll likely be your first defense buffer in your team. Her role for this trumps the more relevant Megan early on, and will likely be a staple monster of yours for almost all content. However, her viability drops as you progressively build more and more monsters. She doesn’t get that much use after early-game, so if she works just fine as a 5 star monster in your ToA and GB10 team, you can leave her as that. If not, she’s definitely a worthwhile 6 star monster for early-game players.

Scepter

Patch Notes

Updated 2018.1.30

  • Stat Change on Awakened MAX 6* (HP): 7245 -> 8730
  • Stat Change on Awakened MAX 6* (ATK): 604 -> 505
  • Stat Change on Awakened MAX 6* (DEF): 505 -> 560
7.3
Our Rating
5.07
User Rating

Monster Rating

  • Dungeon - 8/10
    8/10
  • Arena Offense - 6/10
    6/10
  • Arena Defense - /10
    0/10
  • Guild War Offense - 6.5/10
    6.5/10
  • Guild War Defense - /10
    0/10
  • ToA - 8/10
    8/10
  • Raid - /10
    0/10

Summary

One of the best supportive monsters early on. A worthy monster to 6 star if you’re struggling with GB10 or ToA, but she effectively becomes useless after early-game.

Overall
7.3/10
7.3/10
5.1/10
Comments Rating 5.07/10 (7 reviews)

Pros

– Amazing 3-turn attack and defense buff for the entire team
– AoE slow on 2nd Skill
– Good base speed of 111
– Very easy to skill-up

Cons

– Poor base stats due to her being a Natural 2 star
– Low damage (you won’t be using her for damage though)

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