Wind Unicorn (Diana)

Base Form

Awakened Form

Overview

Type HP
Get From Mystical Scroll, Mystical Summon, Wind Scroll, Legendary Scroll, Temple of Wishes
Awakened New Skill: [Transformation: Human Form]
Good For PvP in general, but especially World Arena
Skill Up Info Worth fully skilling up with Devilmons

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Stats

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 5055 8595 6885 11700
ATK 271 460 368 626
DEF 247 420 336 571
Awakened
HP 5565 9450 7560 12840
ATK 295 500 400 681
DEF 261 444 355 604

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 99 15 50 15 0
Awakened 100 15 50 15 0

 

Mystical Creature Form Skills

Skill 1: Lightning Horn [180%ATK + 12%HP]: Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%

Skill 2: Nature’s Protection: Creates a shield that’s 30% of your MAX HP for 3 turns and creates a shield that’s 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)

  • Lv.2 Shield +5%
  • Lv.3 Shield +5%
  • Lv.4 Shield +10%
  • Lv.5 Cooltime -1 Turn
  • Lv.6 Cooltime -1 Turn

Skill 3: Messenger of the Wind (Passive): Increases your Attack Bar by 15% each when other allies are attacked by the enemies. (Automatic Effect)

Skill 4: Transformation: Human Form (Awakened): Transforms into a Human Form and you’ll be able to use new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after transformation. (Reusable in 2 turns)

Human Form Skills

Skill 1: Lightning Horn [400%ATK]: Attacks and Stuns the enemy for 1 turn with a 25% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%

Skill 2: Inevitable Wound [200%ATK x 4]: Attacks the enemy 4 times and removes 1 beneficial effect each. Inflicts Continuous Damage fro 1 turn if you succeed in removing the beneficial effect. (Reusable in 5 turns)

  • Lv.2 Shield +5% (Unicorn Form)
  • Lv.3 Shield +5% (Unicorn Form)
  • Lv.4 Shield +10% (Unicorn Form)
  • Lv.5 Cooltime -1 Turn
  • Lv.6 Cooltime -1 Turn

Skill 3: Soaring Wings (Passive): Increases your Attack Bar by 25% with each attack if you get a Critical Hit.

Skill 4: Transformation: Mystical Creature: Turns back into Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns)

Rune Recommendations

PVP – Violent / Will (Spd/CR% or CD%/Hp%)

 

Patch Notes

Updated 2017.8.30

  • Lightning Horn (Human Form): Increases inflicted damage by 11%
  • Inevitable Wound (Human Form): Increases inflicted damage by 25%

 

Site Review

Dungeons:
  • GB10 – (Rating: 8.5/10) A versatile unit that can act as support or damage dealer. It has a very high Base HP and able to shield all allies to mitigate AOE damage from boss. Also in human form, it can remove buffs and turn it into DOT. Not to mention Diana gets many turns from ATB increase passive.
  • DB10 – (Rating: 7.0/10) A viable wind element meat shield and provides AOE protection to allies. It can remove immunity buff from boss but does not apply any debuffs to slow down the boss or crystals.
  • NB10 – Not recommended
Scenario:

(Rating 7.0/10) Can self-sustain and deal good damage. Able to farm Hell mode with good clear time.

Raids: 
  • R5 – Not recommended
  • Element Rift Beasts – (Rating 6.0/10) Can be used for Ice and Wind Rifts . Only if you want to clear and not recommended if you aim for SS-SSS runs
ToA: 

Not recommended

PvP:

(Rating 10/10) Like most Unicorns, Diana excels on PVP content. She is a beast in Arena and Guild War battles due to her versatility. First, her skill 1 is a good crowd control attack. In creature form she is a solid tank and shields all your allies based on Max HP. Every time an ally gets attacked you gain ATB to steal turns from everyone else. Secondly, her Human form enables her to go nuke with good damage and has kill potential against wind, water and LD units. 2nd skill removes enemy buff and it’s almost sure to remove it because you attack 4 times. 3rd skill passive replenishes your ATB everytime you get a critical hit allowing you multiple turns before the enemy even moves.

How to Counter

Applying oblivion prevents her passive abilities in getting ATB increases. One good example of a counter is Tesarion. Since Diana is reliant to immunity from other supports, alone she is open to DEF breaks and once you land the debuff you can deal great damage on her. The downside is it would really take so much effort from multiple monsters to shut her down. But that’s the trade you should be willing to take.

Other advice

Give HP and Crit Rate stats plus a decent SPD increase. Crit Rate is a vital stat in human form to get multiple turns. When you use 2nd skill and all 4 hits get successful crit, it fills your ATB to 100% allowing you instant turn allowing you to shift again and shield your allies

Editor’s Note

Diana is a versatile monster in PVP matches (Arena and GW). A tanky support with shield buffs and DPS in 1 unit. Definitely worth skilling up with Devilmons to make her shine and reduce you skill 2 cooltimes that enables crazy combos. She uses tactics like a “Sukuchi” method. In human form, use skill 2 and crit 4x to fill up your attack bar to 100%. you can then transform to creature form and use skill 2 again to shield all your allies. A rapid attack and defend stance in just a single flow of motion. With massive sustain ability, all she lacks is immunity. That is why resistance plays a huge part to counter incoming enemy debuffs. Overall, Diana is a very useful unit from early-end game. You can also farm Dungeons and use as a fodder farmer due to its versatility.

9.3
Our Rating
8.05
User Rating

Monster Rating

  • Dungeon - /10
    0/10
  • Arena Offense - 8.5/10
    8.5/10
  • Arena Defense - 9/10
    9/10
  • Guild War Offense - 9.5/10
    9.5/10
  • Guild War Defense - 9.5/10
    9.5/10
  • ToA - /10
    0/10
  • Raid - /10
    0/10

Summary

The best unicorn in the family. One of the strongest World Arena units while still doing well in PvP content.

Overall
9.3/10
9.3/10
8.1/10
Comments Rating 8.05/10 (11 reviews)

Pros

Highest base HP from its family
Can fulfill roles as tank and damage unit
Buff remover and ATB increase when it crits
Turn stealer when allies are attacked

Cons

No ally buff aside from shield

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