In DB10, you can find Violent, Focus, Guard, Endure, Shield, and Revenge rune sets, along with a higher chance of finding Symbol of Transcendence pieces for crafting runes. Violent runes are the most in-demand rune set for your mons as they give a 22% chance of getting an additional turn, so you’ll be spending a lot of time in DB10 over your Summoner’s War career.
What Do I Need?
The core of any DB10 team starts with Veromos and Belladeon, which you should have already built (you probably use them everywhere, and they should have been your first two 6*s). Depending on your stage in the game and luck with runes and summons, the other three mons on your team will vary.
The Tower Team (Beginners)
Unlike in GB10, the towers in DB10 have the potential to wreck your team. The Left Tower inflicts continuous damage for 3 turns, which could be annoying on its own, but the Dragon’s attack is also increased when your mons are suffering from a harmful effect. The Right Tower removes harmful effects and gives immunity to the Dragon for 3 turns, meaning no more slows, DEF breaks, ATK breaks, or DOTs being applied to the boss.
The easiest path for beginners to auto DB10 is going to be killing those pesky towers. But wait! The Dragon’s second skill does a deadly counter-attack when you kill a tower, so… we’re going to need a reviver.
And so, our “Beginner’s DB10 Tower Team” takes shape: Veromos (L), Belladeon, Reviver, Support, Damage Dealer (DD).
First, let’s talk farmable mons:
- Teon, The Light Garuda: He was one of your first mons and he’s honestly a pretty decent mon. Easy to skill up, decent base stats, a 5-turn CD on his revive skill, and he can actually be used elsewhere in the game (Arena, TOAH). If you haven’t pulled any of the more sought after revivers, look no further than Teon.
- Mikene, The Water Undine: PROS – fuse-able, elemental advantage, freeze, heal, and glancing. CONS: fusion takes a lot of resources, more difficult to skill up (no 3* fodder in family), and base HP and DEF are lower than Teon’s (a nat 3*). I built a Mikene, and she was fine, but I wish I had spent that effort on Teon instead.
Sought after revivers:
- Briand, The Wind Death Knight: One of the best revivers in the game. Typically build Despair/X, with as much HP as possible. You can use Briand to great effect in TOAH and HOH.
- Iona, The Light Epikion Priest: Revives an ally with 60% HP and a DEF buff, pretty damn solid.
- Eladriel, The Wind Archangel: 50% heal on S2, sacrifice 50% of Elad’s HP to revive an ally to full HP.
- Betta, The Dark Mermaid: Betta brings heals, a revive, strip and immunity. Great skills for DB10 and PvP.
Other revivers can be used, but each comes with their pros and cons. You’ll have to weigh those out yourself, or leave a comment below for our experts to weigh in on.
You generally want a support mon that can bring at least two of of the following: heals, team buff, boss debuff, cleanse, and strip. Below are some common farmable choices in the support role for DB10:
- Konamiya, The Water Garuda: Konamiya brings a back-up cleanse, which can save your run if your Vero isn’t fast enough to solo-cleanse DOTs at the Boss stage, and an AOE heal for your team. Konamiya is also good in Raids if you don’t have Lisa, so building him is not a waste.
- Colleen, The Fire Harpu: Colleen is another worthwhile investment, as you’ll be using her in NB10, Raids, and some stages of TOA. ATK break on S1, low CD heal + ATK buff on S3; she’s got the debuffs and the buffs your team needs.
There are a ton of great support mons out there. Water mons will be easier to rune for DB10 due to elemental advantage (e.g. Talc, Emma), but you can also use your Chasun in this role if you were lucky enough to pull her.
I’m going to focus on the three best “farmable” options out there:
- Baretta, The Fire Sylph: “But VoxGens, Baretta isn’t a DD!” You’re right, but towers have high HP and high DEF, so DOTs are actually one of the quickest and safest ways to take down towers in DB10. Baretta is also a must have in TOA, so the investment is definitely worth it.
- Sigmarus, The Water Phoenix: This fusion mon packs a mighty punch against enemies with high HP (read, “bosses, towers, and TOA mons”). Sig’s S3 does damage based on enemy HP and can also land an ATK break, so he’s a great choice as your DB10 DD. He’s going to die, but that’s why you have a reviver. I recommend ~13k HP to be safe in the trash waves.
- Theomars, The Water Ifrit: DOT on S1, DEF break on S2, and a fail-safe in his passive. Theo is another semi-farmable option for your DB10 DD.
Like our other roles, there are plenty of options for DD, but these three are the most common.
Example Tower Teams:
NOTE: How your team is structured makes a big difference on a Tower team. Your reviver will prioritize mons by their slot. In the first example below, Mikene will prioritize reviving Veromos over everyone else if Veromos and one other mon die at the same time (which is possible due to Zaiross reset). The mons most important to run success should be put in your team before the non-essential mons. Veromos (cleanse, DOTs) > Belladeon (strip, heal, def break) > Konamiya (backup cleanse, backup heal) > Sigmarus (DD).
- Sigmarus (L), Belladeon, Konamiya, Veromos, Mikene: Backup heals and cleanse, strip, DD, reviver.
- Veromos (L), Belladeon, Baretta, Konamiya, Mikene: Same as above, but utilizing DOTs to take down towers instead of a true DD
- Baretta (L), Veromos, Belladeon, Talc, Teon: Utilizing Baretta’s SPD lead to get more turns (means lower SPD sub requirements, but higher HP/DEF stats). Talc brings extra heal + DEF buff to mitigate damage.
- Sigmarus (L), Belladeon, Chasun, Veromos, Teon
TIP: The safest Tower Team will target the Left tower first, then the Right tower, then the Dragon. If your team is clearing DOTs fast enough, you can skip the left tower and go Right > Dragon for a faster clear.
The Face Team (Advanced)
What is a Face Team? A face team means you go straight for the boss and ignore towers. DB10 is tricky because after the Dragon’s health drops below 30%, he gets a lot stronger. DOTs and other debuffs will get cleared by the Right Tower, meaning you need to be quick and strong. Let’s talk about the factors in a “Beginner’s Face Team”:
- Veromos & Belladeon: Until you have the runes to run a speed team, you’re going to use Vero and Bella as the core / staple mons in your DB10 team.
- ATB Control: You either need to speed your team up (e.g. Bernard, Verdehile) or slow the enemy down (e.g. Hwa, Spectra). ATB control in some form is a must have to give you more turns where the boss doesn’t have immunity.
- Strip: Bella brings a strip in his S2, but having a back up strip can make a big difference in your run success. The most common option is Megan, who also brings ATK/DEF Buff + ATB boost on S3 and a DOT on S1. Chilling is another option if you’re looking for a consistent stripper.
- DD: As stated above, you need a strong DD to bring the Dragon down quick, or a face team will never work. Sigmarus and Theomars are still good options, but Baretta isn’t going to work. Taor and other Water DD’s are preferred due to the elemental advantage.
Verdehile is the best ATB controller for DB10. A +28% SPD lead in Cairos, plus a passive that gives you more turns than any other mon possibly could. Verdehile makes the rune requirements for your team lower, and makes your runs safer, but he’s not a must have.
Example Face Teams:
NOTE: Turn order / SPD tuning can make a big difference for a DB10 face team. If Verde is on Violent and goes first, he could be wasting violent procs on mons that already have a full ATB. If Megan goes before Belladeon, she can strip so Bella can DEF break. If Spectra goes before Megan or Bella, he might be wasting his slow on a immune Dragon.
- Verdehile (L), Belladeon, Megan, Sigmarus, Veromos: The standard Verde Face Team. Turn order: Verde (Swift) > Megan > Belladeon > Veromos > Verde (Violent) > Sigmarus. Megan should go before Bella to strip so Bella can DEF break, then Vero for semi-cleanse / DOTs, then Sigmarus for big damage.
- Sigmarus (L), Belladeon, Megan, Spectra, Veromos: Spectra brings a slow and enemy HP based damage. This is the standard non-Verde team. Turn order: Megan > Bella > Spectra > Vero > Sig.
- Verdehile (L), Belladeon, Hwa, Sigmarus, Veromos
- Sigmarus (L), Belladeon, Chilling, Spectra, Veromos
Runes & Stats
- ACC: The Dragon has 70% RES, so you will want 55% ACC on your debuffers/strippers to maximize your potential to land debuffs
- HP: Recommended HP stats below, based on element.
- Water Mons: 18k+
- Wind Mons: 25k+
- Dark/Fire/Light Mons: 20k+
- DEF: Recommended 700+ in combination with the above HP minimums. More DEF if you have less HP, more HP if you have less DEF.
- SPD: The difference between Vio and Swift on Vero/Bella should be no more than ~20-25 SPD. Verde also makes a difference of ~10-20 SPD based on recommendations from the community for a safe/stable team. Specifically, I recommend the following:
- WITH VERDEHILE:
- Veromos: 180+ SPD on Vio, 200+ SPD on Swift
- Belladeon: 180+ SPD on Vio, 200+ SPD on Swift
- WITHOUT VERDEHILE:
- Veromos: 190+ SPD on Vio, 220+ SPD on Swift
- Belladeon: 190+ SPD on Vio, 220+ SPD on Swift
- WITH VERDEHILE:
I hope you found this guide helpful! Have additional questions? Comment below and one of our resident experts will get back to you ASAP. Thanks for reading, and best of luck! May the summons be ever in your favor!