You’ve been playing for a bit now, and after completing the Scenario on Normal, work on completing Faimon (Path) Hell to begin 6✰ing the units. The base stats increase dramatically at 6*, making the rune requirements lower.
Generally, your first 6* will be Water Magic Knight (Lapis) because she is a great farmer. So after that, “What’s next?” The answer is Giant’s Keep, Basement 10 (GB10).
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Being able to complete GB10 is one of the first major goals you should aim for because advancing in this game is all about getting better runes. By now you may have noticed that the scenarios are limited in what runes they offer (at best, a random 5* rare rune from the boss level on hell mode or a 4*). Giant’s Keep offers you your first chance at 5-6* Hero and Legendary runes, and GB10 provides the greatest chances for the best runes. In GB10 you can find Energy, Fatal, Blade, Swift, and Despair runes, which will help you continue your PvE progression and help you break into the next PvP tier in Arena and Guild War.
What Do I Need?
It is generally accepted that the most efficient beginner’s team for GB10 consists of:
- Sigmarus (L)
- Fran (Lulu is also a viable option since you might not have Fran as she is only obtainable from Ancient Coin Shop)
A typical GB10 team benefits from the following:
- Offensive: Decrease Def, Increase Atk
- Defensive: Increase Def, Decrease Atk, Immunity
- Sustain: Recover HP
- Utility: Increase ATK SPD, ATK Bar Up, Decrease ATK Spd, Continuous DMG, Beneficial Buff Block, Enemy’s ATK bar down, Remove Beneficial Effects on enemies, decrease ATK SPD.
Note: Effects in bold are considered more effective/critical.
Looking at the skill effects, players can also look out in the monster search list to give self-help for monsters they have but are not covered in the guide. Branding is nice to have for faster clear but is not mandatory to bring; skills that ignore DEF benefit from this debuff more than DEF break.
Alternatives can be a combination of Fran, Loren, Bernard, Belladeon, and 1 Damage dealer which is slightly stat intensive and requires most to be 6*.
Sigmarus, the Water Phoenix, is the first monster that should be fused. He does damage based on enemy maximum HP. His 3rd skill is an AOE nuke and provides a Decrease ATK which means better survival for the team. Sigmarus’ 2nd is a single target burst. Both 2nd and 3rd skills can freeze monsters on a critical hit.
- Leader: +44% HP for all ally monsters in dungeons
- S1: Single target damage with a chance to stun (18% unskilled 48% when skilled)
- S2: Single target nuke which freezes the target enemy if it “crits” (bosses excluded) and does damage based on the targets Max HP
- S3: An AOE nuke which freezes the enemies (bosses excluded), applies ATK Break and does damage based on the targets Max HP
Sigmarus can only be obtained via fusion, which you can learn more about here (coming soon).
Sigmarus will take up the core of your main DPS for the most part of your early GB10 farming (Strong S1 and S2 damage output that scales on the enemies max HP). This bonus damage can be scaled further with Crit Dmg stats. Sigmarus’ S3 also provides a Decrease ATK debuff which allows him to indirectly improve your team’s survivability, allowing for more mistakes by the AI and thus improving your run reliability. However, S3 does come with a 4-turn cooldown so it should not be relied on.
Belladeon, the Light Inugami, is the Summoners War equivalent of a Swiss Army Knife: he provides your team with pretty much everything you need.
- S1: 2-turn DEF break
- S2: Strip all beneficial effects from target
- S3: Team 30% Attack-bar (ATB) boost + 30% HP heal
Nickname: Bella (not to be confused with the Dark Cannon Girl who is named [Bella] shares the same name)
Belladeon provides the team with HP recovery, Attack-bar boost, DEF break, and removes beneficial effects from enemies (in 2A; enemies ATK bar down). The kit of Belladeon ensures that anytime he moves, he is applying one of the many useful effects.
Belladeon can be obtained through the Light Secret Dungeon (SD) on Sunday. You’ll want to awaken Belladeon before skilling him up (because his awakening grants you 100% chance to defense break), and he should be your second 6*. You can find Belladeon skill ups in Garen Forest (Water Inugami), Telain Forest (Wind Inugami), and Faimon Volcano (Fire Inugami). Skillups can also be found via Secret Dungeons on Sundays (Light Inugami) or Mondays (Dark Inugami).
PRO TIP: 3* drop rates are higher in hell than hard, and higher in hard than normal.
Another great support monster for GB10, Bernard, the Wind Griffon, can be found as a drop from any of the Tamor Desert levels and from the “Giants keep master” quest line. His most important use in GB10 is his skill 2 Defense/Attack break and his skill 3 boost. Bernard can also be used outside of GB10 in PVP content like the arena.
- Leader: +30% ATK for Wind mons
- S1: SPD scaling damage
- S2: Single-target 2 turn ATK and DEF break
- S3: Team 30% ATB boost + 33% SPD buff
Bernard provides the team with ATB boost, increased ATK spd, DEF break, ATK break (in 2A: enemy ATK bar down). As your team is usually not fast, Bernard closes the gap with his utility skills. During S3 downtime, ATK and DEF break from S2 still heavily supports the team.
Fran brings survivability to your GB10 team. She decreases enemy attack, reduces attack bar, and provides healing, immunity, and attack buffs to your team. Fran can be acquired through the ancient coin shop with coins, which are obtained from in-game events.
- S1: Single-target ATK break (hits 3 times) with Attack-bar (ATB) reduction
- S2: Removes all harmful effects on ally target and heals scaling on ATK power
- S3: AOE heal scaling on ATK power with 2 turn ATK buff and immunity
Fran’s kit is suited more towards an offensive healer. She has 2 skills which allow her to ‘not attack’ the boss but to apply ATK break. Although the only setback would be her skill 1 hitting 3 times, which may trigger the boss’ counterattack.
Loren can be obtained from Light Secret Dungeon on Sunday or Weekend Elemental hall “event”. She has Attack-bar reduction and Slow Debuff which prevent the boss from attacking to increase survivability. Loren’s consistent defense break and less-consistent beneficial removal also allow the team to defeat the boss quicker.
Loren provides the team with DEF break, enemy ATK bar down, and decrease ATK spd. It may seem little, but due to high and consistent application rates for a readily available 3*, she is highly reliable and sought after.
- None of the Wind support monsters (i.e. Bernard) used in Giant B10 need to be 6 stars since they will have no significant effect on the dungeon runs. Basically, any monster that is not using ATK% main stat and doing damage based on its attack, can be used as a 5 star unit.
- Belladeon, Bernard, Shannon all have second awakening versions of themselves but none are necessary for the completion of Giant B10 Team. 2a simply gives additional stats and upgrades to two of the three skills they possess.
- The goal of the Veromos + Belladeon team is to survive and use DOT (Damage over time) to kill the boss, therefore it has one of the lowest rune requirements out of all beginner teams.
- Sigmarus + Loren + Fran team is a more control reliant team to dish out high Hp-scaling damage nukes to achieve a faster clear time in order to farm more.
- Commonly suggested alternatives for +1 include Darion (Light Vagabond) and Konamiya (Water Garuda). If you were lucky and pulled a great healer (e.g. Chasun), you can use her instead. For your first GB10 team, your +1 should be a support monster that brings healing, damage reduction, or buffs/debuffs to help your team survive. Later on, you can sub in a damage dealer instead.
Runes & Stats
If you’re struggling to clear GB10 with the above-suggested team, take a look at your mons stats. Generally accepted stat needs for 100% clear on auto are as follows:
- Non-Wind: 17k+
- Wind: 15k+
- 45% on all debuffers (Vero, Bella, Bernard, Shannon)
- 170+ for Vero, Bella, and Bernard
The easiest way to achieve these stats is to run Swift/Focus runes on everyone, with either SPD/HP%/HP%, SPD/HP%, ACC, HP%/HP%/ACC, or HP%/HP%/HP% main stats on slots 2/4/6.
How to rune a Damage Dealer:
ATK/CR/ATK or ATK/CD/ATK or SPD/CD/ATK main stats on slots 2/4/6 (SPD on Slot 2 depends on the situation and overall stat)
~at least 70%+ CR (Because missing a Critical-Hit means all the Crit Damage is gone)
Preferred 140+ Total Speed
As much as Possible in ATK & CD (Balanced between ATK and CD so that 1% Bonus Attack = 1% Total Critical Damage) ex. 900 base attack, 450 Attack of 900 Attack is 50%; need 50% Critical Damage = 1350 ATK and 50% CD (before arena towers, Leader skill, and Fight sets) / (before additive bonuses)
Rune set doesn’t matter as much as the combined stats that give the best numbers.
Special thanks to the contributors of this guide:
Megan2117, Europe, Arena F3, Guild: Crazy Hair
Xari, Global, Arena C3, Guild: No Drama