The next Monster Balancing patch will be arriving soon. Check out the details below for information on which monsters have changes to them.
Notable Changes and Clarifications on Descriptions
First off, we’ve got a significant nerf to the Ventilate skill for Ganymede, the Wind Fairy King & Oberon, the Light Fairy King. This is huge since this will significantly reduce Ganymede’s impact in World Arena fights. His Violent tendencies to proc into another Seal Magic will not be missed. However, Oberon’s usage is for sure going to go down, an unfortunate casualty in this change.
The Paladin family sees a couple of neat buffs to their skills, making their skills more synergized to their usage. While Ophilia, the Fire Paladin & Jeanne, the Light Paladin both received some improvements to their team’s survivability, it remains to be seen whether Josephine, the Water Paladin, will be better. We’ll have to wait and see whether her Passive: Heavenly’s Blessing, will actually cleanse the ally who received the inability effects. From the get-go though, Jeanne has definitely gotten the better end of the deal here!
One of the more significant buffs for this balancing patch goes to Jamire, the Wind Dragon. With the introduction of an AoE complete cleanse, he is now far more reliable in both Raids and auto-ToAH teams. He isn’t a traditionaly speedy monster though, but that might change soon. Also, I’d just like to say goodluck to any ToAH CC-team fighting him without provoke.
The Sylphids also see some changes to their kits, with old-favourites Lumirecia, the Water Sylphid & Acasis, the Wind Sylphid having some changes to their skills (and stats for the latter). For Lumirecia, a 3-turn cooldown for a complete heal and cleanse might give her more use in Siege Battles, but it’s unlikely that her usage will increase that much. On the other hand, some noticeable changes have been made to Acasis to make her super friendly for newer players. A change in her base stats (really, who’s genius idea was it to give a Support-type monster 878 base attack?) will be great for her, while the improvements to her shield will make it more viable for newer players. There’s unlikely to be any changes for her past mid-game though, so players past that point doesn’t need to give a second glance on her.
The Kobold Bomber’s Multi-Firecracker also sees a change to it. How good it is though, will depend on how the skill actually works in game. The poor translation leaves it up for many an interpretation. Are they going to remove the beneficial block? Is the skill cooldown time reduced for EACH monster that receives a DoT? That said, the activation rate for this is still only 25%, so there’s unlikely for him to surge in popularity anytime soon.
Last but not least, we’re looking for some huge changes to one of the oldest monsters in the game. Sigmarus, the Water Phoenix (which I hereby dub the flying frozen chicken), have received some excellent buffs to his 2nd and 3rd Skill. An enemy HP-scaling damage on his 2nd Skill could put him in contention with monsters like Lyn, the Light Amazon as a speed nuker for GB10 & DB10. While we’re still waiting for the exact multiplier on this skill, KFC fans can remain hopeful. As for his 3rd Skill, the freeze-dried chicken wing receives a nice upgrade, with an AoE freeze to put the enemy in their tracks! This is great news for newer players, since it’ll make the trash waves in dungeons and ToA as a whole far safer. You’ll be sure to see more uses out of him by YouTubers over there, so watch out! Also, Eludia has a 2nd Skill buff too, I guess.
Apart from skill balancing, we’re also getting some stat changes for some monsters in the game. They’re definitely going to be improvements to their existing stats, so players owning the rare and mythical 5* Light & Dark monsters or the common Shannon and Acasis can rejoice!
Quick Rundown on the other changes
Julien, the Wind Phantom Thief. There won’t be any significant increase in usage for him. The buff, while appreciated, isn’t changing the main issue with his kit, and he’s still heavily countered by the plethora of Will runes and immunity past mid-game.
Ciera, the Fire Pierret. I wouldn’t rely on a 25% chance to increase the debuff effect. I don’t think the change was that good for her.
Pierret Family (Wind / Light). Pretty nice. But 1st-turn basis wise, a 100% attack bar boost isn’t guaranteed to give you another turn unless you’re fighting against a very slow team. Still good though!
Mummy Family. Some all-round buffs. Nubia, the Water Mummy & Sahara, the Light Mummy might be used more in ToA & early-game PvP respectively, but I don’t think the buffs are significant enough to warrant any major impact to the meta-game.
Pigma, the Wind Imp Champion. We’ll, he’s still there, being useless as ever.
Cow Girl Family. Some damage buffs all-round. The most significant change was for Cassie, the Dark Cow Girl. Expect to see her around more in Siege Battles as a Khmun or Rina counter.
A nice balancing patch for some of the more OG monsters in the game. Ganymede will still be used in World Arena despite the nerf, but it’s something deserving nonetheless. Daphnis owners can continue to keep him in storage and hide their disappointment and shame there. Better luck next time?