Water Minotauros will be the Exclusive Secret Dungeon for May!
May 4th 12pm to May 7th 12am
– Based on the server time – Global(PDT), Asia(TST), Europe(CEST)
– Gather the Summoning Pieces and summon the 3★ [Minotauros] Water attribute!
– The Secret Dungeon is also a rich source of Mana Stones, so don’t miss out!
- The Secret Dungeon for the [Water Minotauros] will be available at the Cairos Dungeons during the event.
- Gather the Summoning Pieces by clearing Dungeons and summon the Monster!
How to Participate
The Secret Dungeon consists of 10 stages.
You can get Summoning Pieces by clearing the Dungeon.
- You can enter the Secret Dungeon by going to Battle -> Cairos Dungeon -> Secret Dungeon.
- A total of 40 Summoning Pieces is needed to summon the Monster
- You can unlock the Cairos Dungeon by clearing Kabir Ruins
How To Summon a Monster
Go to the Summonhenge after you’ve gathered all the required Summoning Pieces.
* When you collect the required number of Summoning Pieces (40), a new function to summon will be added to your Summonhenge.
Secret Dungeon Monsters Info
The Secret Dungeon has a total of 10 stages, each with a different number of Normal and Awakened monsters. In the final stage, there’ll be a boss version of the Secret Dungeon monster. Like other bosses, he or she can’t be stunned or oblivion, so do watch out!
Of course, the greater the number of stages you clear, the more summoning pieces you’ll get. Certain stages will also have an additional chance of giving you another piece.
Overall, there aren’t many Summoners out there that would claim that the 3 star family of Minotauros as a whole – is a great one. How many of you out there have actually six stared one of these horned beasts and can clearly state that any of them are a must build/get/buy/worship type of monster? Off the top of your heads, how many of you can remember all their names? We would love to hear your comments and ideas below in the comments section. Though objectively, the Minotauros were slightly tweaked in a balance patch a while ago (Late 2017) and we’ll run our thoughts on each member of the family below and ultimately it’ll be up to you in deciding whether they are worth the investment of time, energy, and effort. Personally, I find their kits quite interesting and fun to experiment with but I’m unsure how effective the first skill provoke will be if your Minotauros aren’t blessed with great defensive stats from runes to support him.
Burentau, the Fire Minotauros
Out of all the Minotauros, Burentau is the only one I’ve seen in RTA. In a recent patch, his second skill was changed to: Instead of reducing the target’s Attack Bar and increasing your Attack Bar by 50%, the skill will now reduce the target’s Attack Bar to 0 and your Attack Bar will increase proportionate to the reduced amount. All three of his skills rely on the condition that the hit must land as a critical hit and thus it would be irresponsible to not rune him with this in mind. Although Crtical hit is crucial for activation, please keep in mind that only the first skill will guarantee a provoke under this condition and the other skills will still need to test the resist accuracy measures and that glancing could prevent the activation. Burentau can be quite a useful monster as all three of his skills provide a CC element such as 1) Provoke 2) ATB reduction and 3) Removes all targets buffs and Stuns. Building him on Violent with speed and tanky stats could wreck havoc across the board. Moreover, he does provide a leader buff to all formats for 30% HP for fire attributes.
Skillups Required: 13
Urtau, the Water Minotauros
Urtau’s buff to his third skill changed the recovery amount to 35% and removed the condition that the monster needed to be killed. And with the second skill with the ability to recover 25% of enemies MAX HP (enemy needs to be defeated with this skill), Urtau has some pretty sufficient self sustain with a decent amount of base HP stats to boot. All of his skills have very high multipliers and good scaling, however Urtau must suffer from low base ATK due to his Natural 3-star born lineage. Urtau definitely has some potential with top-tier runes. If anything, he might be useful in 4-star siege wars or even special league RTA as a surprise pick where your opponents are unaware of his talents. Urtau does also provide 30%HP for water leader buff to all formats which is pretty nice for a 3-star monster.
Skillups Required: 14
Eintau, the Wind Minotauros
One great thing about Eintau is that he only requires 10 skill-ups to max out due to his third skill being a passive. For the most part though, Eintau’s kit is quite similar to Urtau’s and the multipliers and base stats are pretty similar. But his passive provides 50% extra Attack Power and heals for 30% of the damage dealt and provides a shield if the recovery amount exceeds maximum HP. Eintau could be interesting to use coupled with Vampire/Nemesis/Violent runes. Just be weary about his low defensive stats and slow speed. He is the only Minotauros that leaches life through damage dealt.
Skillups Required: 10
Grotau, the Light Minotauros
Grotau uses the kit from Burentau but with the exception of a passive that recovers 10% HP every turn and his attack speed increases as his HP decreases. He acts mostly as a constant CC unit and investing HP and speed into him could make him quite annoying for opponents. Grotau also provides a 30% HP lead for Light units for all formats.
Skillups Required: 9
Kamatau, the Dark Minotauros
Kamatau is another interesting Minotauros and for most players that have completed TOAH, most will probably recognize him paired with Tiana in one of the tougher stages where he is one-shotting your units. Kamatau’s passive provides 100% attack and more attack the lower his HP gets. He however cannot receive any beneficial buffs of any kind throughout the match (unless he is oblivioned), but his passive provides 30% more attack than a regular ATK buff which is a bonus but he does innately suffer from low base ATK from. Building him purely offensive will probably net the best results however, his first skill provoke may cause you problems if you are attacking damage dealers.
Skillups Required: 10
Conclusion & Summary
It seems that the elemental Minotauros are marginally more interesting than the their L&D counterparts. But all in all, the Minotauros family possesses advantages and flaws to their kits and low base stats. These flaws could be countered with exceptional quality runes which can make some of these Minotauros viable for multiple PVP formats but they aren’t exceptional in any area of the game and don’t have qualities that make them entirely unique. I can understand why some people might use the Fire Minotauros for RTA as he does provide a plethora of CC abilities, but the wind and water Minotauros just seem like fun monsters to play with. I wouldn’t discourage newer players from trying out these monsters, but your mileage may vary depending on your runes. Please feel free to let us know your thoughts in the comment section below. Peace out and happy summoning.