Mystical Scroll, Mystical Summon, Temple of Wishes, Water Scroll, Legendary Scroll
Increases the Resistance 25%
PvP in general, GB10
Worth fully skilling up with Devilmons apart from 1st Skill
|Level||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Leader Skill: Increases the HP of ally monsters with Water attribute by 50%.
Skill 1: Heavenly Sword [180%ATK + 270%DEF]: Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15%
Skill 2: Archangel’s Blessing: Recovers an ally’s HP by 50%. (Reusable in 5 turns)
- Lv.2 Cooltime Turn-1
- Lv.3 Cooltime Turn-1
Skill 3:Holy Water [30%]: Increases the attack bar of all allies by 20%, and recovers the HP of all allies by 30% each and additionally recovers 15% every turn for the next 3 turns. (Reusable in 6 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooltime Turn-1
|Early Game||Swift + Energy||SPD or HP% / HP% / HP%|
|End-Game||Violent + Will or Nemesis||SPD or HP% / HP% / HP% or DEF%|
|Nemesis Defense||Nemesis + Nemesis + Will||SPD or HP% / HP% / HP% or DEF%|
Dungeons: Ariel can be used as your sole healer in beginning GB10 and DB10 teams. His double heal is good enough to sustain through the fights to the end, while his 3rd Skill’s small attack bar increase helps enough to get more turns in longer fights. As an added bonus, his 1st Skill does come with a good chance of stripping the enemy, allowing you to remove the attack buff from the GB10 boss or immunity from the DB10 boss. However, since he doesn’t do that much damage, he gradually falls off as you transition to speed teams.
Raids: Depending on your team, Ariel can be used as a frontline tank. However, he can be tricky to use since he doesn’t offer a lot of debuffs, making monsters like Colleen and Chasun doing much better jobs over him. If you’re just looking for a solid healer, he’ll do fine, but it isn’t really recommended unless the rest of your team can supply enough debuffs.
ToA: Beyond his heal, Ariel doesn’t do that much here. The best way you can utilize him is in auto ToAH teams, since it is extremely difficult to take a team with an Ariel down. Newer players can also use him the same way as they do in starting GB10 and DB10 teams. Besides that though, there’s very little reason to use him.
PvP: Ariel’s a powerhouse of a healer in arena, especially with the current meta of strong nemesis healers to negate cleave teams. Many end-game players use Ariel as a double-Nemesis and Will healer to make sure he can get a turn off after the enemy’s first nuke. From there, his 3rd Skill will recover most of the damage received, while giving a small attack bar boost that allows one of your monsters to cut in between the enemy.
Beyond that, he also does a fantastic job in Guild Wars as a supportive healer, in both offense and defense. Guild War wise though, it’s recommended to build him as a Violent monster instead to increase the up-time of his heals. He’s an extremely annoying monster to fight with, especially if you’re lacking a nuker strong enough to take him down in a single-hit.
How to Counter
Unlike Chasun, Ariel doesn’t have any means of recovering HP through heal block. This makes it a crucial debuff to have if you do not have a strong enough nuke to counter him. That being said, you can always try to take out Ariel in the first turn too, using one-shot monsters like Copper and Bethony. If you don’t have these options though, your best bet is to just prioritize killing the rest of the team before focusing your attacks on him.
- A good balance between HP and Defense is crucial. Double nemesis healers can’t have that much HP since the attack bar increase comes from a percentage of the HP lost
- Speed is absolutely crucial for Ariel in end-game arena. You’ll want upwards of 200 speed for him to work as a double-nemesis healer
- Once you have a good amount of HP, Defense and speed, the only other stat you really need to focus on is resistance
Ariel’s definitely one of the better Arena defense monsters out there. His AI is smart enough to always use his 3rd Skill when one of his allies are low, while his tankiness will almost always stall an extra few seconds. Some players even pair him up with Rinas, taking advantage of his 50% HP leader skill to create an absolutely annoying defense to fight against. He’s a godsent of a monster for newer players, and he remains relevant enough to be used for most game content.
- Two powerful heals at low cooldowns
- Amazing base HP and defenses
- Resistance on awakening makes him even more resilient
- Useful and relevant HP leader skill
- Great Double-Nemesis user
- Heavily countered by heal block
- Poor base speed
- Sitting tank, doesn’t do much damage