Water


Water Jack-o’-lantern (Chilling)

by Scepter on October 14, 2017
Water Jack-o’-lantern (Chilling)
April 23, 2019

Overview
Grade

★★★★

Type

Attack

Get from

Mystical Scroll, Mystical Summon, Water Scroll, Legendary Scroll, Temple of Wishes

Awakened

Leader Skill: Increases the Accuracy of ally monsters in Dungeons by 40%

Good For

DB10, Guild Wars Offense, World Arena

Skill Up Info

Worth fully skilling up, but use family skill ups instead of Devilmons

Badges

fire fire fire fire fire

Stats

Grade ★★★★ ★★★★★ ★★★★★★
Level Min Lv. 30 Min Lv. 35 Min Lv. 40
Normal
HP 2775 4725 3780 6420 5130 8730
ATK 203 345 276 468 375 637
DEF 189 321 257 436 349 593
Awakened
HP 2940 4995 3990 6780 5430 9225
ATK 234 398 318 541 433 736
DEF 199 339 271 460 368 626

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 100 15 50 15 0
Awakened 101 15 50 15 0

 

Skills

Leader Skill (Awakened): Increases the Accuracy of ally monsters in the Dungeons by 40%.

Skill 1: Trickster [((Spd + 180) / 2.3%ATK) x 3]: Attacks the enemy 3 times with each hit having a 30% chance to decrease the target’s Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Damage +15%

Skill 2: Song of the Night Wind: Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)

  • Lv.2 Cooltime Turn -1

Skill 3: The Cunning (Passive): Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the beneficial effects currently on you. [Automatic Effect]

Rune Recommendations

Violent/Revenge (Spd/CRIT R% or CRIT D%/ATK%)

Swift or Violent (Spd/Hp%/Hp%)

Despair/Focus (Spd/HP%/HP%)

Site Review

Dungeons:
  • GB10 – (Rating: 6.5/10) While useful as a consistent attack buff stripper in GB10, it can be difficult to fit Chilling into a proper team here. Generally speaking,
    monsters like Belladeon and Megan are more than sufficient for new teams, while Chilling’s single-target attacks makes him difficult to synergize in fast, hard-hitting AoE speed teams. If you can find a spot for him, he’ll do a decent job, but there’s plenty of better alternatives out there.
  • DB10 – (Rating: 9/10) One of Chilling’s strongest assets is his consistent strips. This makes him an effective counter to the Dragon Boss’ immunity tower. Face DB10 teams can thus fit him in here to ensure the immunity won’t slow your speed teams enough to a wipe. Beyond that, his elemental advantage makes him tanky in DB10 to survive a few hits,
    while both his buffs and attack speed slow can prove useful.
  • NB10 – (Rating: 7.5/10) Chilling can be a good monster in some NB10 teams, with a very useful attack speed slow and great party buffs. However, he doesn’t really have the same utility here as he does in DB10. The lack of buffs needed to be stripped makes his passive rather unnecessary, while the attack speed slow will often be provided by the vastly superior Liches. His usage is thus mostly limited to newer teams that are lacking in good multi-hitters, but you’re likely to swap him out with a Fuco or Rigel once you get them.
Scenario:

(Rating 6.5/10) A very average farmer for Faimon Hell. Despite his somewhat useful ability of stripping the attack and critical rate buff on the last stage, his single-target attacks makes him a slow farmer. The overall lack of bulk makes him easy to kill if any of the Inugamis gets a defense break off him.

Raids: 
  • R5 – (Rating: 6/10) Attack speed slows will almost always be provided by a well-runed Hwa in most R4 and R5 teams, making Chilling a pretty redundant monster here. His buffs can be useful, but they’ll mostly be removed before you can really take advantage of it. Since his main gimmick of consistent strips are useless here, you shouldn’t be using him either.
  • Element Rift Beasts – Like raids, not really recommended. His inclusion in any team is just unwanted at any point of the game here.
ToA: 

Not recommended. Past extremely early game where he can help take care of a Fuco or Rina in ToA, his utility here doesn’t warrant him a crucial spot for ToA teams.

PvP:

(Rating: 8/10) Chilling works best as a damage / support hybrid in both normal PvP settings and World Arena. He works as an excellent counter to buff reliant teams and monsters, taking off any crucial buffs while replacing it with an extremely annoying slow. Rakans and Theomars are especially afraid of the strips, since it leaves them vulnerable to the rest of your team. However, you have to make sure Chilling gets some form of protection from your team, since his poor bulk overall makes him a hit or two away from death to an unfortunate Violent proc.

In World Arena, he works well as an alternative to the infamous Iris, the Light Magic Knight. With her nerf, Chilling serves as a good alternative as an extremely reliable stripper. That being said, he is by no means a replacement. Iris offers a useful Silence to counter monsters like Velajuel and Woosa, while Chilling provides a huge hindrance in the form of an attack speed slow and team speed buff. Depending on your team compositions, Chilling can definitely be a consideration for your World Arena team, regardless of where you stand on its ladders.

How to Counter:

Besides the obvious Tesarion, the best way to counter Chilling is to have solid nukers in your team. Chilling thrives against bulky teams that relies on buffs, so avoid bringing monsters like that against him. Always take into consideration what buffs Chilling can strip before considering what monsters to use. For example, you wouldn’t want to bring Tesarion and an immunity buffer against Chilling, since it’ll make both of them redundant against him. You’re unlikely to find Chilling in PvP Defense teams, so you’ll mostly want to look out for him in World Arena.

Other advice:
  • A good amount of speed is crucial on Chilling. Aim for around 180 speed and above in higher tier PvP areas.
  • For a monster that’s so reliant on strips, a good chunk of accuracy is important. At the very least, you should have 60% for daily PvP and PvE usage.
  • During speed calculations, remember to take into consideration of his increase in speed with any buff you have. This includes Will and Shield runes
Editor’s Note:

Chilling was considered the best of the his family when the Jack-o’-lantern family was released years back, and he still holds that position. With the rise in popularity of World Arena, Chilling has once again carved a niche for himself in a good number of teams, working well as a pick against Woosa and Velajuel. Depending on your situation, there might be better options out there, although there isn’t much monsters that can take over the niche this little pumpkin head can offer.

Positives

Passive is good with a 100% chance to activate
Speed scaling makes it easier to deal good damage while being fast
Good team buff on 2nd

Negatives

Squishy
Lackluster damage for an attack-type

Rating
Our Rating
User Rating
Rate Here
Dungeon
8.5
8.0
Arena Offence
7.5
7.8
Arena Defense
7.6
Guild War Offence
8.5
8.0
Guild War Defense
7.6
ToA
7.9
Raids
7.2
Overall Value
8.5
8.2
Notes

Great monster for dragons B10 for removing the immunity buff every turn! Also can potentially remove Theomars Eternity passive and kill him in one turn.

8.4
Total Score
7.9
User Score
386 ratings
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13%
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2%
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82%
Meh
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comments
Leave a reply
  • August 20, 2018 at 12:03 pm

    some genuinely wonderful information, Glad I found this.

  • Valiant
    March 13, 2018 at 4:27 am
    Positives

    Steal buff
    Speed stats according current buff
    Multihit

    Negatives

    Slow animation

    Rating
    Dungeon10
    Arena Offence8.8
    Arena Defense6.3
    Guild War Offence9.2
    Guild War Defense6
    ToA6.7
    Raids6
    Overall Value8.5

    I ra pe fengyan-woosa team with this monster. desp/rev for me. Unfortunately he need enemy buff to keep him (in)sane.

    good for dragon 10b (w/ perna taor galleon stella: avg 1.05)

    anything else he could enjoy raping: laika, garo, rakan, your dignity

  • Breaking Rad
    February 6, 2018 at 5:29 pm
    Positives

    - Steals buffs
    - Counter against Woosa, Velajuel, Rakan etc.
    - Good in starter DB10 and NB10 teams
    - Buffs
    - Good pairing with buffers

    Negatives

    - Derpy on auto
    - Really slow attack animation
    - No dots
    - Squishy without shields etc.

    Rating
    Dungeon8.5
    Arena Offence8.7
    Arena Defense3
    Guild War Offence9.8
    Guild War Defense5
    Overall Value9.5

    Great monster in GWO against annoying non-passive immunity / shield mons like Woosa, Velajuel, Rakan and so on.

    Can be used in DB10 but his animation makes the run a bit slower and megan is a better option imo. Can be used in Necro also but same issue here, sooner or later he will be outshined by other mons you pull.

    Early game:
    swift/focus spd / hp% / hp%
    swift/energy spd/ hp% / hp% or acc%
    with acc substats

    Mid/late game:
    Violent/any spd / fill / fill

    I runed him for GWO and AO:
    Rev / Nem / Will spd / hp% / atk%
    with as much speed, cr, cd and acc as possible.

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Dungeon
Arena Offence
Arena Defense
Guild War Offence
Guild War Defense
ToA
Raids
Overall Value

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