Morris, the Wind Dice Magician will be the next Hall of Heroes monster for the month of September 2018!
Sep. 14th, 12pm – Sep. 17th, 12am
– Based on the server time – Global(PDT), Asia(TST), Europe(CEST)
– The Hall of Heroes will be available at the Cairos Dungeons during the event.
– Clear the Hall of Heroes and gather Summoning Pieces to summon a 4★ [Dice Magician] (Wind).
How To Participate
1) Enter the Hall of Heroes
Location: [Battle] – [Cairos Dungeons] – [Hall of Heroes]
2) Clear the Hall of Heroes
The Hall of Heroes consists of 10 stages. The required Energy amount will be the same for all 10 stages, and 25 Summoning Pieces will be given as a reward for clearing each stage.
You won’t be able to re-enter the stage once you clear it.
(You’ll get a total of 250 Summoning Pieces when you clear all 10 stages.)
3) Gather Summoning Pieces to summon [Dice Magician] (Wind)
The summoning will require 50 Summoning Pieces.
How To Summon a Monster
Go to the Summonhenge after you’ve gathered all the required Summoning Pieces.
* An additional button will pop up at the summoning menu. (Requirement: 50 Summoning Pieces)
The Hall of Heroes is a very difficult dungeon, where you can collect high grade monsters. Newcomers and lower-level Summoners, beware!
Let’s break down and review the Dice Magician family to know which ones are worth building and using your skill-ups:
Morris is the featured HoH monster of the month! He is the only reviver from all of his family counterparts, and is conventionally used as a debuffer/set-up unit in PvP battles. Rarely do we see a HoH monster that is one of the best in the family (well, of course, Tablo is widely accepted as the overall best). Morris is definitely a keeper, especially now that you can farm for more fodder to skill it up. Outside PvP, Morris can also be used in ToA for AoE Crowd Control, debuffing, and reviving. However, like all of his family, Morris is a risky RNG-based monster. Skill 1 and 2 both have a 50% chance to apply a debuff and a 17% chance to attack again and/or revive on each of your turn. On the bright side, Morris has a decent base defense that can tank, and equipping him with violent runes gives you more chances to activate your skill effects. This monster is indeed a great amusement watching in auto-mode! Players can rune the monster with Swift/Energy or Violent/Energy rune sets (SPD / HP% / HP%).
Ludo can be used as a fodder farmer and occasionally a PvP monster due to his debuff applications, survivability, and decent damage; however (I feel) he is less valuable than Morris. One of the few merits of using Ludo is his ability to either gain increased attack or a decrease in damage intake from enemies in every turn (3rd skill has 100% activation rate). Ludo can be used as a fodder farmer on wind stages of the scenario, but can also be quite slow due to RNG, so I think Lapis is still a better mid-tier fodder farmer than him. Skill 1 and 2 both have a 50% chance to apply a debuff and a 17% chance to attack again after each turn. Players can rune the monster with Fatal/Blade or Violent/Will rune sets (SPD or ATK% / CD% / ATK%).
Reno is similar to Ludo; this monster is commonly used as a fodder farmer and a damage dealer in PvP because of its 2 AoE skills hitting all enemies. Reno is also labeled as the poor man’s Lushen because its 3rd skill can hit with Ignore Defense (but of course, this is also RNG-based), so it may either deal out a good amount of damage, or hit enemies as softly as cotton candy. Out of the 3 basic elements (Wind, Fire, Water), I would personally say that Morris is more valuable than Ludo and Reno because the latter lacks versatility and usage, especially in late game scenarios. Moreover, Reno has lackluster base stats for a Nat 4* standard. Skill 1 has a 50% chance to apply a debuff and both Skill 1 and 2 have a 17% chance to attack again after each turn. This monster is not worth to skill-up to fulfill its basic role, you can just rune him with Fatal or Rage / Blade (SPD or ATK% / CD% / ATK%) if you want to build a fun monster to play with.
Now this is the monster you want to skill up and fodder your Dice Magicians to. Even with the nerf from past updates, Tablo is still extensively used in PvP and a favorite pick as a utility in World Arena. Its 3rd skill makes the attack bar of every monster in the field roll back to 0, and cannot be resisted, meaning this skill cannot be countered by the enemy’s immunity buff. Skill 2 hits all enemies 1 time and will either stun the enemy or apply a slow debuff (can also apply both stun and slow debuff with an 8% chance), while casting either skill 1 or 2 can give you an additional turn with a 17% chance. Aside from Tablo’s significant skillset, it also has good base stats and is a valuable Arena speed leader. Tablo can be runed with Swift or Violent / Energy rune sets (SPD / HP% / HP%).
Monte is more of a situational monster used in PvP offense (Its 3rd skill can be used to set up before your AoE damage dealer attacks). However, this is the only use I can see him in, as of this meta. So despite Monte being a LD Nat 4* monster which is a rare summon, I would still prefer Tablo and Morris over him because of its limited usage in battle. Besides, you don’t need skill-ups on Monte to fulfill its role. It is best to keep or use him occasionally in PvP. Who knows, since Monte is a rare summon, Com2Us might consider buffing him in the near future. As a support unit, rune Monte with Swift or Violent / Will (SPD / HP% / HP%).
Conclusion & Summary
Even though this monster family is heavily dependent on RNG, Dice Magicians are a keeper, considering each element can uniquely be of use in different situations going as far as up to the late game. For example, Tablo is an awesome support in all stages of PvP, while Ludo is a good early-game fodder farmer and a decent damage dealer. If I were to personally rank the skill-up priority, I would go for Tablo>Morris=Ludo>Monte=Reno. Since Tablo needs to maximize its impact in PvP battles, this monster desperately needs to compensate for its long cooldowns through skill-ups. This month’s Hall of Heroes, Morris, is also one of the best in the family, which is a viable unit for PvP and PvE. Ludo, with additional damage from skill-ups, is also a good inclusion. Meanwhile, Monte and Reno do not necessarily need skill-ups to fulfill their own roles.
Hall of Heroes B10 Guide coming soon!
What are your thoughts? Please feel free to comment below.