Wind

Wind Ifrit (Akhamamir)

by DK on September 22, 2017
Wind Ifrit (Akhamamir)
April 23, 2019

Overview
Grade

★★★★★

Type

Attack

Get from

Guild Shop

Awakened

Increases Critical Rate by 15%

Good For

Aiden Farmer, Arena Offense, GB10

Skill Up Info

Worth skilling up but isn’t necessary to fulfill its role

fire water wind light dark

Stats

Grade ★★★★★ ★★★★★★
Level Min Lv. 35 Min Lv. 40
Normal
HP 3915 6660 5325 9060
ATK 328 557 446 758
DEF 266 452 362 615
Awakened
HP 4920 8355 6690 11370
ATK 352 597 478 812
DEF 247 420 336 571

 

SPD CRI RATE% CRI DMG% RES% ACC%
Unawakened 99 15 50 15 0
Awakened 100 30 50 15 0

 

Skills

Leader Skill: Increases Accuracy of ally monsters by 41%.

Skill 1: Mega Smash [((Spd + 210) / 0.7)%ATK]: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%

Skill 2: Super Crush [120% + 16%]: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Cooltime Turn -1

Skill 3: Mach Crush [220%ATK x 2]: Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there’s only one harmful effect on the enemies. (Reusable in 4 turns)

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

 

Rune Recommendations

Early Game – Fatal / Blade (SPD or ATK% / CRIT R% / ATK%)

End Game – Rage / Will (SPD or ATK% / CRIT D% / ATK%)

Site Review

Dungeons:
  • GB10 – (Rating: 9/10) Akhamamir is a solid Damage Dealer for your Giants team. With 2 AOE skills, he can clear waves fast. 1st skill scales damage on SPD and applies continuous damage. With multiple debuffs, Mach crush deals enormous amount of damage.
  • DB10 – Not recommended
  • NB10 – Not recommended
Scenario:

(Rating: 10/10) Aiden Hell farmer. Clears waves fast against water element areas.

Raids: 
  • R5 – Not recommended
  • Element Rift Beasts – (Rating: 6/10) Can be used in Ice, Wind, and Light Rift beasts but not advisable if you want to clear with SS-SSS rating.
ToA: 

(Rating: 8.5/10) A good speed clear unit for lower stages of ToA. Similar roles to Lushen, Zaiross, and other AOE DD.

PvP:

(Rating: 9/10) Excellent for Arena Offense that requires perfect set-up. As much as possible your utility monsters should apply numerous debuffs to incease the damage of your Mach Crush. Common team comp is Baretta, Akhamamir, Galleon, +1 AOE strip combo. First you strip your enemies from immunity, use Galleon’s Time to Loot skill, Baretta uses 3rd skill to apply more DOT debuffs, and lastly Akhamamir uses Mach Crush to wipe them out.

How to Counter

It’s rare to encounter an Akhamamir in Defense as he is mostly seen in Offense combo. But if ever you see one, make sure you have immunity buff on to reduce the incoming damage from Mach Crush. Another way is to out-speed the enemy team and hit Akhamamir directly. His overall HP should be low and you should be able to deal fatal damage even without def break.

Other advice
  • Akhamamir requires a good set-up to function well in Arena Offense. Your only focus is to put ATK, CR and CD stats to deal maximum damage from 3rd skill. Speed tune him so that he attacks right after your supports.
  • You just need attack increasing stats to fulfill its role. The additional 15% Crit Rate is a good stat addition that allows you to focus more on ATK% and CD% stats.
Editor’s Note

Akhamamir is a deadly unit in Offense if you know how to use him correctly, even used in high rank Arenas against specific Defense teams. First and foremost, to make him effective in Arena Offense you are required to have a good set-up team (Galleon/other attack buffer works as well, AOE debuffers, shield rune set users). Second, focus only on getting ATK%, CR%, and CD% stats to deal maximum damage on your turn. HP%, DEF% and others are not necessary because the game will be decided on the first turn whether your wombo combo set-up is successful or not. Akhamamir teams are good for those climbing ranks during Arena rush. Lastly, outside of PVP you can use him as fodder farmer in Aiden Hell or put him on your GB10 speed team. He is worth feeding Devilmons, just remember to stop when you max the damage increase on 3rd skill.

Positives

Great damage on 3rd Skill
Good base HP

Negatives

Requires set up to function well

Rating
Our Rating
User Rating
Rate Here
Dungeon
8.0
8.0
Arena Offence
8.5
8.3
Arena Defense
7.3
Guild War Offence
7.0
8.1
Guild War Defense
7.7
ToA
8.3
Overall Value
7.5
8.2
Notes

A great monster for PvE content, and shines in PvP as well with the right set-up

7.6
Total Score
8.1
User Score
307 ratings
You have rated this
What do you think of this Monster?
Keep it!
19%
Food
7%
The Best
62%
Meh
11%
comments
Leave a reply
  • Jintrax
    February 1, 2018 at 4:11 pm
    Positives

    Can nuke the whole arena team with the 3rd skill
    Great with Galleon and Bernard (or other ATB boosters)
    GB10 nuker
    ToA normal god

    Negatives

    So many Devilmons to skill up
    Needs a partners to shrine
    Needs to be a fully skilled up

    Rating
    Dungeon8.8
    Arena Offence9
    Arena Defense7.2
    Guild War Offence10
    Guild War Defense7.5
    ToA9.3
    Overall Value9

    Works very good with Despair runes due the massive aoe skills

  • Akuta
    November 21, 2017 at 9:42 pm
    Positives

    2 AOE attacks
    BIG damage in the 3rd skill with right comp
    Good Base HP (better than Vero!)
    Crit% when awakened

    Negatives

    Really needs the team to shine
    Bad against immunity comps
    Needs careful speed tune to be effective

    Rating
    Dungeon10
    Arena Offence10
    Arena Defense6
    Guild War Offence10
    Guild War Defense6
    ToA9
    Overall Value9.5

    A long time ago many people (me included) thought Aka was the worst ifrit in comparison to Theo, Vero and Tesa. Arguably they are better if you look 1×1 for Theo, utility against passives for Tesa and team debuff for Vero, BUT Akahmamir REALLY packs a punch with the right team comp.
    I use him with Mantura (dark serpent), Zinc (Dark living armor) and Juno (only cleanser I have :D”). Speed tuned Juno takes away buffs converting into dmg overtime, Mantura gives Def break (AWESOME) and continuos damage, Zinc gives Attack break and Beneficial effect block. Considering there’s a big chance of stun (both juno and mantura are despair) Aka hits Hard with his 3rd skill.
    Don’t bother runing him other than Fatal or Rage/Blade focusing on damage, cause with him is Big Combo OR defeat.
    Give him some speed to avoid nukers or disruption of the combo!

  • July 5, 2017 at 6:21 am
    Positives

    - First skill scale on speed
    - Massive damage on third skill
    - Second skill aoe stun

    Negatives

    Low hp
    Third skill damage is depended on enemy harmfull effect

    Rating
    Dungeon8.5
    ToA8.7
    Overall Value8.5

    Rune him with Rage/Blade or Desp/Blade Spd/(CD/HP%/Att%)/(Acc%/Hp%/Att%)

  • kingpuppyyay
    May 29, 2017 at 9:50 pm

    all ifrit team is op

  • John
    March 27, 2017 at 5:22 pm
    Positives

    3rd skill AOE nuke does considerable damage with right setup

    Negatives

    Requires a complete team to fully shine
    Other Ifrits are way more superior
    Limited uses outside of Dungeons and TOA

    Rating
    Dungeon9
    Arena Offence7
    Arena Defense5
    Guild War Offence6
    Guild War Defense5
    ToA9
    Overall Value7

    Akhamimir works very well with any team that works off mass debuffs. This makes him ideal for TOA and Dungeon runs. But given how are a wide variety of easily attainable Wind nukers available, including Joker and Valkyrie, his usefulness is rather limited to advanced players, and ultimately both Fire and Water variants are much more viable and useful in all aspects of gameplay.

  • Oott'ther42
    January 14, 2017 at 7:12 pm
    Rating
    Dungeon10
    Arena Offence10
    Arena Defense5.8
    Guild War Offence10
    Guild War Defense5.8
    ToA10
    Overall Value9

    This can actually work with completely broken sets of runes. I know that sounds nuts but the best builds I e gotten have been with one blade set and the rest broken with great stats. Do t be afraid to play around. It’s a game after all. 🙂

  • savagepb
    October 3, 2016 at 6:01 am

    Galleon and Barreta with him are op

Leave a Response

Dungeon
Arena Offence
Arena Defense
Guild War Offence
Guild War Defense
ToA
Overall Value

News
 
Take Our COVID-19 Survey
March 24, 2020
Community
READ STORY
Translate »