Lupinus, the Wind Magic Knight will be the next Hall of Heroes monster for the month of November 2017!
Nov. 10th 12pm – Nov. 13th 12am
– Based on the server time – Global(PDT), Asia(TST), Europe(CEST)
– The Hall of Heroes will be available at the Cairos Dungeons during the event.
– Clear the Hall of Heroes and gather Summoning Pieces to summon a 4★ [Magic Knight] (Wind).
How To Participate
1) Enter the Hall of Heroes
Location: [Battle] – [Cairos Dungeons] – [Hall of Heroes]
2) Clear the Hall of Heroes
The Hall of Heroes consists of 10 stages.
The required Energy amount will be the same for all 10 stages and 25 Summoning Pieces will be given as a reward for clearing each stage.
You won’t be able to re-enter the stage once you clear it.
(You’ll get a total of 250 Summoning Pieces when you clear all 10 stages.)
3) Gather Summoning Pieces to summon [Magic Knight] (Wind)
The summoning will require 50 Summoning Pieces.
How To Summon a Monster
Go to the Summonhenge after you’ve gathered all the required Summoning Pieces.
* An additional button will pop up at the summoning menu. (Requirement: 50 Summoning Pieces)
The Hall of Heroes is a very difficult dungeon where you can collect high grade monsters. Newcomers and lower-level Summoners, beware!
When the Magic Knights was first released in the game, many people mocked the new family, considering most of them as worthless. People would curse whenever they get a Lapis from a Legendary Scroll (and it isn’t just because she was given out freely). However, times have changed and the family have seen greater uses in different aspects of the game now. Thanks to a couple buffs, the family is now able to offer some form of utility.
To start off with the featured monster, Lupinus can be somewhat useful in starting ToA teams. Her double AoEs works well with Despair sets, while the 3rd Skill’s HP scaling and attack bar reduction makes her great in some ToA teams. However, while she is by no means terrible, it can be difficult for her to take over the role as a dedicated crowd controller in your teams. The lack of any true reliable stuns makes it difficult for Lupinus to replace stun machines like Thrain, the Dark Grim Reaper, or attack bar reducers like Spectra, the Fire Griffon. If there is a spot in your team, you can definitely make use of her, but you’ll likely want a monster that can either speed up the run more or make it safer.
Her Fire & Water sisters aren’t doing too well either. Astar hits hard thanks to her passive, although her fragile stats and need to make her squishy for her passive to kick in makes it difficult to be used past early-mid game.
Lapis works as an amazing monster in virtually all content when you just started out, but her average crowd control and damage makes her easily replaceable later on. There’s no denying her usefulness at the start, but there’s nobody who’ll still use her once better monsters fill up your arsenal.
The Dark Magic Knight, Lanett, sees some uses on a day-to-day basis, being featured in a good percentage of NB10 teams and as a damage dealer in ToAH. However, as with most Necropolis damage dealers, she’ll eventually be fazed out and replaced by the Lich family, whose damage and unique passives makes them vital in speed teams.
That being said, despite the gleam look for the Magic Knight family for anything past mid-game, there is a shining light in the family (quite literally actually).
Iris, the Light Magic Knight, is by far the best monster here. Despite her nerf which reduced the effect rate of her strip from 100% to 60% when fully skilled, she is still one of the best strippers, silencers and outright stunners out there. Her semi-reliable strips, coupled with stuns, makes her a force to be reckon with in all PvP content, be it World Arena or Guild Wars. She works terrifyingly well with a Despair set since stuns can be placed after a strip, and her small heal allows a good amount of sustain. Her 2-turn silence isn’t something that should be ignored either, since it can effectively put a monster from using its skills for the entirety of the round.
Apart from Iris, and arguably Lanett, the rest of the family just eventually falls short, and will be replaced by better alternatives once you get them. Any player who are able to clear most of the existing PvE content can consider in just saving the skill ups for an Iris (here’s hoping you get her someday). If you’re starting out, using them on Lapis or Lanett isn’t that bad of an idea either.
What are your thoughts? Please feel free to comment below.
Meanwhile, click on the links below for a detailed analysis of the Magic Knight family!