Mystical Scroll, Mystical Summon, Temple of Wishes, Wind Scroll, Legendary Scroll
Leader Skill: The Defense of ally monsters is increased by 33% in Guild Battles
Guild Wars, World Arena
Worth fully skilling up, but use family skill ups instead of Devilmons
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Leader Skill: The Defense of ally monsters is increased by 33% in Guild Battles.
Skill 1: Preemptive Strike [190%ATK x 2]: Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy’s chance of dealing a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Skill 2: Briefing: Removes all harmful effects on an ally target and fills up the ally’s the Attack Bar. (Reusable in 4 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Skill 3: Lock Down [380%ATK x 2]: Attacks the enemy 2 times with each attack decreasing the target’s Attack Bar by 25%. Additionally, this attack will increase the Defense of all allies for 3 turns. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Cooltime Turn -1
- Lv.5 Cooltime Turn -1
Early Game – Swift / Energy (SPD / HP% / HP%)
End Game – Violent / Will (SPD / HP% / HP%)
- GB10 – (Rating: 7/10). The only reason why you’ll be using Olivia here is as a consistent defense buffer for Copper comps. Apart from that, newer players will get far more use out of Shannon, the Wind Pixie.
- DB10 – Not recommended. While her defense buff is certainly useful, monsters like Megan, the Water Mystic Witch or her water sister, Emma, offers far more utility while doing similar roles.
- NB10 – Not recommended. Defensive teams in NB10 are few and far between, making Olivia’s use here rather obsolete.
Not recommended. As a wind monster, her best area for farming is Aiden Forest. However, she’ll take a ridiculously long time to kill off the waves. Unless you have a screw loose and decided to built her as a damage dealer (which even then, she’ll take a fair bit of time), there’s no reason why you’d want to use her as your primary fodder farmer.
- R5 – (Rating: 7/10) Some newer players have used Olivia with decent success, since her defense buff will reduce the rune requirement for earlier Raid teams. However, there’s little reason to use her past that unless you’re using her specifically for a Copper R5 team. If you’re looking for a good single-target cleanser, Olivia will do just fine. However,
most will rather go for a more team-oriented cleanser like Lisa or even Konamiya.
- Element Rift Beasts – Not recommended. Again, unless you’re vying for a defensive Elemental Beast team, you shouldn’t be using Olivia.
(Rating: 7.5/10) A pretty decent auto-ToAH monster, her permanent defense buff is amazing in auto, since it vastly reduces the damage your team receives. Her cleanse, while single-target, can give an ally the much needed turn they need to get a crucial move off. While some might argue that Basalt, the Dark Mammoth, will do a far better job, Olivia isn’t that bad either.
(Rating: 9/10) Just take a look at other defense buffers in Mihael, the Light Sylphid, and you’ll realize just how useful a good permanent defense buffer is. Olivia is an amazing supportive monster for PvP Offense and World Arena, where she’ll provide the protection your team needs to survive. She’s one of the most reliable defense buffers for Copper comps. since her 2nd Skill can cleanse the Wind Living Armor if things goes south. Common comps that works with Olivia includes the famous Copper / Bulldozer comp, but you can swap one of the nukers out for a supportive monster like Delphoi or Ariel to further boost your team’s safeness.
In World Arena, Olivia’s 3-turn defense buff is infamous, especially in the Special 4* fights. Even if you bring a stripper, her low cooldown and 2nd Skill self-boost will allow her to get it up again in a very short time. Pair her with the right monsters, and you’ve got yourself a near un-killable team.
How to Counter:
First off, know that when you see an Olivia, defensive monsters will be in her team too. The best way to counter such comps is to bring ignore-defense monsters. This includes One-shot behemoths like Kahli and Bulldozer, or the nasty Lushen. Bear in mind that while she’s a support, she doesn’t have any proper sustain. If your team can tank whatever threat there is on the enemy side, you can slowly whittle them down too.
- Violent is the de facto end-game set to have to utilize your 2nd and 3rd Skill
- Speed should be a priority for her. The faster you are, the more buffs and Briefings you can give to your party.
I remember back when the Neostone Agents were first released. Many were quick to dismiss Olivia as the worst of the three main Elements. However, someone, somewhere out there showcased her viability, and without any buffs, she surged forward to become one of the best 4* defense buffers in the game. She requires skill ups to truly shine, but is definitely worthy of the investment. If you already have other defense buffers like Copper and Bulldozer built, there’s no reason why you shouldn’t be building her either.
Permanent AoE defense buff
Single target cleanse + extra turn
Nice base defenses
Great leader skill
Glancing not 100% reliable
Base HP could be better