Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop, Reward from Challenge Quest System (Mission V)
New Skill: [Pep Talk]
Worth fully skilling up, but use family skill ups instead of Devilmons
|Level||Min||Lv. 20||Min||Lv. 25||Min||Lv. 30||Min||Lv. 35||Min||Lv. 40|
|SPD||CRI RATE%||CRI DMG%||RES%||ACC%|
Skill 1 : Spirit Ball [360%ATK +20] : Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Damage +10%
- Lv.8 Harmful Effect Rate +10%
Skill 2: Decelerate [210%ATK] : Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Skill 3: Pep Talk [Awakened] : Increases the Attack Power and Defense of all allies for 3 turns. (Reusable in 5 turns)
- Lv.2 Cooltime Turn -1
|Early Game||Despair + Focus||SPD / HP% / HP% or ACC%|
Dungeons: Shannon is one of the best supportive monsters for early-game players in GB10. With her elemental advantage against the monsters in the dungeon, 3-turn attack AND defense buff and a couple useful debuffs, she fits in just about any team. Defense buffs are crucial in ensuring your team can tank a hit, while her AoE slow and glancing greatly reduces the damage output enemies will deal. However, her poor base stats and lack of damage prevents her from continuing her role past mid-game content. As you transition towards faster teams, Shannon will become obsolete here.
Raids: While there are a surprisingly high proportion of Natural 2* monsters being relevant in raids, namely Konamiya and Colleen, Shannon isn’t one of them. While she can be somewhat useful in the early R1 or R2, her extremely poor base stats harshly negates her ability to survive anywhere above R3. Furthermore, defense buffers aren’t really that great in raids thanks to the boss’s constant strips, making her pretty useless here. The little Wind Pixie just won’t be that useful for most team compositions in raids.
ToA: For the majority of newer players, their early GB10 teams are pretty much identical to their ToAN teams. You’ll definitely be making use of Shannon here, where her supportive capability to greatly reduce the damage taken in your team will allow you to climb higher than you can imagine. Shannon is perfect for first-timers climbing ToA, where if built on Despair can be a surprisingly effective ToA CC monster thanks to her AoE slow. However, like GB10, she is pretty much replaced the moment you’re looking to increase the speed of your ToA teams.
PvP: Once again, Shannon only shines in early-game content, where the lack of more complex skills like buff removers aren’t as prevalent. Her double buffs works wonders for most teams here, but only if you’re against similarly ranked players. You can use her as a tankier attack buffer than Sieq, but her lack of damage means you often need to pair her with a strong damage dealer to ensure you get a win off. Past early-game arena, she’s pretty much useless due to her poor base stats unable to keep up with stronger and more potent monsters.
How to Counter
Early-game players will mostly find her buffs to be her most annoying asset. You should try to get buff strippers like Belladeon to remove the buffs on whatever nuker is present in the enemy’s defense. Prioritize eliminating the nuker if Shannon already uses her 3rd Skill. If not, focus on taking her out first. Her poor base stats means she’s really easy to kill.
- You’ll need around 45% accuracy for her debuffs to be effective in GB10 and ToA
- Stack as much HP as you can on Shannon, her poor bulk means she won’t be able to take a hit when she’s defense broken
Shannon is a huge asset for early-game players, where she’ll likely be your first defense buffer in your team. Her role for this trumps the more relevant Megan early on, and will likely be a staple monster of yours for almost all content. However, her viability drops as you progressively build more and more monsters. She doesn’t get that much use after early-game, so if she works just fine as a 5 star monster in your ToA and GB10 team, you can leave her as that. If not, she’s definitely a worthwhile 6 star monster for early-game players.
- Stat Change on Awakened MAX 6* (HP): 7245 -> 8730
- Stat Change on Awakened MAX 6* (ATK): 604 -> 505
- Stat Change on Awakened MAX 6* (DEF): 505 -> 560
- Amazing 3-turn attack and defense buff for the entire team
- AoE slow on 2nd Skill
- Good base speed of 111
- Very easy to skill-up
- Poor base stats due to her being a Natural 2 star
- Low damage (you won’t be using her for damage though)